At the early beginning of this blog when I was delusional about how easy it is to blog, I posted a series of articles trying to breakdown the basics for healing heroic instances, one by one. And I would say I did quite okay job for that time being scared bloggy chikkinsheet and all. Since last week I really, really wanted to post a guide to the new ICC heroics – better late then never, eh? But while trying to find any possible spare time to write them, I happened to run Pit of Saron myself with a PUG. And yeah, as you can guess, it was just brain numbing experience. And I can’t imagine any newbie average geared shammy being able to get through. My back was seriously aching.
The setting: Pit of Saron
The characters are your average PoS pug people. There is some shadow priest, some deathknight a pally tank, restoration shaman and a mage. The tank is just under i232 on average, with corresponding stats – we are talking 36K buffed with okayish avoidance (by okayish I mean manageable with reasonable pulls). The healer was, of course, awesome. I mean, hasted and pimped out Restoration shaman sporting 4T10, sweet thing, I’m telling you. The bit of a problem were the dps. The mage led the charts with impressive 4K average, then long time nothing, then little nothing, then there was the Deathknight just above tank damage done with 2.1 dps and the priest was just terrible. I believe my Searing totem would be more useful dps tool. But hey, whatever. The tank was pulling a bit over his comfort zone but I had the mana to keep him alive. Though pulling two Shovelers was just a tad too much. They really love slinging the dirt on me. But hey. Now the story about how Rahana was striked out.
Hiccup 1: Forgemaster Garfrost
You know, the boss that buffs himself at 66% and 33% of his health by stunning people and then runs off to a runeforge to get the buff. That’s not all he does, of course. He does stackable frost damage aura – much like Hodir or in Nexus, but unlike these two it cannot be removed by movement. No. Way to remove this stuff is to actually break LoS to the boss by hiding behind one of the many boulders he’ll toss at you. Long story short, with all the awesome dps we had, there were only 2 people out of 5. Me and the mage. Not only healing 12+ stacks is pretty much global cooldown locked, especially in half melee half ranged group, it really becomes quite lethal. And well, if 3 people decide to chase the boss around when you try to hide behind the boulder and clean yourself (breaking LoS to those three puppets too) someone is bound to die. Most likely the 17K healthpool priest. And who’s to blame? The healer. Sure. I mean, I did almost frikkin 4K effective healing, used Mana Tide, Mana trinket and was really considering a pot. But it was my fault people died when they decided to ignore fight mechanics. Rahana just got her first strike.
Hiccup 2: Krick and Ick and stuff around
Pulling more abominations before Krick and Ick is fun and speeds up. Pulling up to three at a time while having group composed of people clearly unable to move out of green goo is stressing. Not fun. Cleansing totem is a godsend there. I must say no one got pounded by Icks (Kricks?) one-shot AoE. Moving out of the exploding bombs was totally different matter. I absolutely adore people who are able to suppress any common sense in order to produce just this more dps, the needed few bits of dps that can make wipe-kill difference. Yeah, right. I somehow healed through. But if you asked me, I have no idea how. It was all reflexive, pushing key combos on auto-pilot, trying to preserve the last bits of my sanity hanging on to the task I do in this game. Keeping every sorry butt around me alive. I managed. Surprisingly, pulling out such a stunt is obviously casual stuff, not deserving even a low five. Rahana’s second strike came on the ramp leading up. Pulling the first two groups at once is something I find challenging even on guild runs (challenging means not allowing a single death). It’s just impossible to keep everyone alive if they decide to go all out, I have all 3 spread casters on me due to healing threat and everyone is about to die. I kept alive me, myself and mage. Like it or not, that’s how I roll – tank -> healer -> useful dps -> others. Anyways, obviously not amused corpses awarded me with strike two. Way to go Rahana.
Hiccup 3: Scourgelord Tyrannus
I will admit it, after suffering through the tunnel and already feeling the “LOLNOOB healer” attitude in the party, I really lost interest in group progress. Which pretty much lead to strike three. In few words, Unholy Power and Overlord’s brand on me. They somehow overlapped, and although usually I’d be more than fine to bomb the tank through it even at the cost of longer fight, I slacked. Willingly or not, I let the tank die and the group wipe. I know this was pretty dickhead thing to do, but after being constantly bullied since first boss, I couldn’t care less. Well, guess that got me strike three and out, as I was kicked while flying back to the place.
Moral of the story? Again?
I confess, I don’t take my A game to heroics, at least not very often. But still, my gear and experience allow me to make miracles and godly saves when needed and I always have few tricks up my sleeves to pull off. I really can’t imagine a fresh healer going through what I got there. And that is not supposed to mean that I am uberleet player, that simply means we are all still learning and we are still making mistakes and learning from those. And it absolutely outrages me if I see someone not pulling their weight themselves bashing other people for their mistakes, or even worse, putting the blame where it doesn’t belong. What do you think? Have fresh players any chance to like the end of the game? The point where they are going to try and master their class?