Category Archives: 10M Guild behind the scenes

Reflections of a raid leader… (random musings really)

When Cataclysm and it’s raiding hit us I was absolutely excited in the difficulty setting of the raids. They were exciting and challenging and fresh and all the older players (you know, those who were so disappointed by ToGC and onwards raiding) were excited about it. I guess what we haven’t realized back then (or didn’t want to admit to ourselves) that although we were very much excited, we weren’t the majority of the Warcraft population and even many of those we raided with from the old days weren’t ready and prepared for this step up. And many, many people around were dropping like flies, burning out left and right. Looking back at it and summing it up altogether now, after half a year in Cataclysm it’s time to reflect on things that were and things that might be.

The difficulty

The step up in difficulty the one we sought for so much – although it’s hard to say if Wrath raiding was really any easy, strict 10M hardmode raiding was challenging for the most part and well, PUGing ICC with the big bad buff can’t be really taken seriously. Although it’s exactly this big bad buff raiding that got stuck in most raiders minds as far too easy content and the public cry for more difficult raiding was around here. And the difficulty came and it took most folks by surprise.

The mistake, from how I see it, is that even normal modes in entry gear were far too punishing. Instead of having fights with more clever or simply more mechanics, we got bosses with more deadly mechanics. Nothing wrong about that in essence, stuff just hit harder and had to be healed back. However, while touching the subject of healing, it was very hard transition on most raiding teams due to the new and improved healing system. That alone raised the difficulty some more, pushing it into impossible for many and many guilds. But still, that’s not the problem.

I do think that the true problem lies within the fact that you simply cannot make mistakes to complete encounter (talking raiders with average skill here). One person goes down and it’s a wipe. Moreso, it’s often not even a “okay, let’s see how far we can go before we go again” try, you simply won’t have enough power to get the boss down. I think that having this much difficulty on normal modes, pretty much killed the “casual” and “low progression” raiding (no offence meant nor implied) and in turn effectively killed player market.

Anyways, that’s just random thought to introduce the wide frame this post is trying to fill. A post about second guessing myself.

The evolution of  my Cataclysm raiding

We started Cataclysm with broad smiles on our faces, looking forward to the bright future and expecting things good and better. Then we dipped into the raiding and although the difficulty surprised us at first – that it indeed was as difficult as promised we had a go at it and we were, more or less successful. I would say, we were fairly successful since from the Day 1 of our raiding endeavours, we had so high turnover that we effectively replaced ten to fifteen people, maybe more.

Now, I am not going to complain about that. It’s most likely our fault anyways when it comes to the true essence of the problem, since we were the ones responsible for the recruitment and judging people. We haven’t left more than two or three people to more progressed guilds, all our war casualties simply ceased playing over burning out (or rerolled a new alt without telling). We had to kick two people because they just weren’t good fit. But we rangered on, anyways, trying to do the best with the guild and provide the people with us, those relying on us to guide them through the content and provide them with nice and steady raiding atmosphere. And I take great pride in the fact that since 1st February this year, with all the trouble our roster went through, we cancelled one, ONE raid in total and that was on day when five raiders just had to take break due to various real life stuff.

The core of the force

Even with this huge turnover, we were blessed with collecting great core of players. We have great tank, we had 2 awesome healers (now we have 3) and we had awesome band of dpsers who always strive to do better and improve. I have raiders who put much time into tactics research – our Magmaw heroic tactics thread inflated from 2 pages to 6 since Thursday raid till Sunday evening with people discussing various tweaks, posting tips and whatnot. A true raid leader’s dream. I didn’t even dare to intervene into the discussion, I was just sitting quietly at the back, taking notes and thinking about what they suggested, trying to fit it somehow to the people I raid with and in the end, all it took was a short post by me consolidating the suggested changes and outlining the tactics for Monday. And, there was noticeable improvement on Monday. No, we haven’t get him down since we didn’t really go with the best possible setup, but we got to P2 and practiced the transition few times so well that I have no doubts the worm is going down next reset when our third healer comes back from his exam period.

I have nothing but deep appreciation for the core people we raid with (this is sort of apology to the newbies – I promise I will like you in few months as much, it’s just that we haven’t been together for too long, yet) and the way they handle fights. From people willing to respec for encounters on the fly or willing to respec on encounter progress just to try a different approach, to people who do things I’d want them to do without me saying so – be it popping cooldowns, moving to spots I’d like them to move. I have people that I can rely 100% to do interrupts, gonging and any other ungrateful tasks, all the black work that never gets you the spotlight, but is needed to down bosses as much as high dps, hps or tps. I have people who are very skilled on executing encounters and as I said, I am proud to raid with these people, even though they can drive me up the wall sometimes. For the most part it was great and enjoyable ride, yet…

Second guessing yourself

I’ll say it out loud. We had not-so-good night yesterday. We started on Magmaw again to test some hardmode findings and it worked well, we have done some progress and then people (certain person) started dying to stuff they really shouldn’t be. I took a note, tried to talk to them and point out to them what is wrong, yet the improvement was not entirely coming. Anyways, we called Magmaw halfway through the raid, executed the worm on normal and decided to move on.

Chimaeron was fun moment, since we had no one to be the dps break tank so we had to resort to normal killing – trust me nothing beats raid leader asking over Mumble: “Okay guys, how many tanks we need for normal again? I have absolutely no idea how the normal works anymore.”; he went down easily, not loosing a person because the first tank lasted eternity in P2. Then we moved to Atramedes, switched to hard and happily started executing. We spent hour on him, we had 10 tries on him and we just weren’t able to down him. Atramedes. The easiest hard mode as far as I can say execution wise – or well maybe second easiest after Halfus.

Seriously, all you have to do on the encounter to execute it is to remember that we move to the back on the discs and to the door with the breath. Yet exactly this side distribution tended to be the greatest problem for many people. I had no idea what was going on – we were loosing people to full sound before first airphase, after first airphase, we were loosing people left and right. DPS figures on the meters checked out, I’d say they even exceeded our past kills, tanking was alright (except for few “rotate with us” for a new tank on the encounter). Healing was feeling a little sloppy since I don’t think we were all fully focused – but nothing so severe it would cause the wipefest we had.

I couldn’t wrap my head around it – the awesome people who can execute and dodge shit were making the basic mistakes like kiting the fire through raid, moving like headless chickens, not stacking properly as they should be – even after few prompts to do so. After 10 tries I was past furious, I was simply broken.

I tried asking people to improve and do better, I tried calling stuff out more, nothing seemed to be working. It’s moment like these that make me think I am too old for this game. It’s moments like these that make me reconsider my raiding future and make me always think whether it’s not time to quit. There is nothing worse for a raid leader than feeling helpless. You keep asking yourself – what more can I do? These are people who can do the encounter. These are people who definitely know way better than this. So where is the problem? Is it me? Am I so bad at motivating them they just don’t care? Or is it simply bad night tonight and should I let it go? Is it my problem that I take such thing so seriously, should I just take it easy?

You inevitably start to second guess yourself, your capabilities and your skills. No matter how many kills you lead before, no matter how many bosses you stomped over and thrusted your banner in, you start to second guess.

Anyways – it was probably just bad night, such things happen. I could’ve say some folks had their minds elsewhere, some just weren’t giving a damn at all as it seemed and in the end, I had an headache. I’ll leave it at that.

Meh, re-reading the post, I am not entirely sure what I wanted to say and I definitely didn’t want to sound all whiny and sorry-ass but hey, it’s out and it’s gonna get posted.

Let me ask you few questions to close with – how do you deal with bad raids? How much these raids get to you? And how much they affect your raid leader?


10M guilds and raiding: Part 1 – now and back then…

I am a die hard 10M raider. I was raiding strict 10M in Wrath (for those that don’t know jack about it, it’s raiding 10M only content with 10M only available gear; that back in Wrath meant raid comp issues, gear level issues as well as gear itemization issues – the great lack of 10M trinkets for casters back then is prime example). Back then, we were the underdogs, the often mocked “lolformat” of raiding. We did it because it was challenging as hell (strict LK HM kills pre 4.0 = 3 total) and because we preferred the intimacy of 10M close-knit group. As well, 10M being far more easy to organize and run, it was easier on me as GM and Raid Leader.

As noted elsewhere here, I was pretty excited about the intended raiding size changes for Cataclysm; 10M and 25M sharing same loot and same lockout? Yes please. No more belittling of our efforts and achievements, no more needing to prove ourselves. As well, with the gear and the format being on par between the formats, bigger pool for recruiting players for roster (which was constant struggle in 10M, as well as to remain on various “strict” rankings). This coupled with guild experience and guild perks felt like really the good and proper move towards more FnF style of raiding and actually good step forward in the PvE direction.

With T11 normal cleared and Wyrmus heroic beating the dust, I think I couldn’t be more wrong…

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