Tag Archives: rant

Blueberrry raiding: Poisonous BiS malarky

yay, angry babies are back!

BIS diapers or bust, biatch!

As the title gives away, this by all means won’t be positive post at all. Quite the contrary, it’s supposed to be the rantiest rant that you haven’t seen here for long time (which given that this blog was dead for long time is not surprising, or hard to achieve really). Anyways, back on track – “BiS” aka “Best in slot lists” are lists of maxed out gear. That’s quite simple isn’t it? Yeah, indeed it is. They truly are the best gear composition you can attend running the related content. Now, EJ diehards get your tar and feathers, let me make on this clear – I don’t hate those lists nor do I belittle the people who make them – quite the contrary putting the work into making the list, doing the math, simulating the weightings and all that stuff and the putting it all into forum post (those who ever made any gearlist understand) is hard work and sacrifice. Lists per say are fine and great thing – the perception of the lists is what is flawed and wrong.

But Rah, this is not my BiS item!

As a raider and raid leader, I heard all the varieties of this sentence way too many times and in my books it’s one of the sentences that should never come from anyone who considers themself a raider. See, the trouble with best in slot list is, that it’s not best in slot unless you have all the items. Got it? Let me repeat it.

It’s not BiS unless you have all the items.

All the items.

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Operation: Rahana’s blues

After this terrible Nexus PUG experience I got yesterday, I made up my mind to actually go and do the experiment I had in mind before. Being sick and tired of carrying people’s asses through content without them at least pretending to be trying (I don’t mind carrying undergeared people who perform up to their gear capabilities), people not bother to gem or enchant, I decided to undergo this undercover operation. Let’s call it for the sake of terminology:

Operation Rahana’s Blues

What is it about? Over the upcoming week, I will gather and gear myself in blue quality gear from end-game normal instances and heroics. If I am lucky enough, I will equip said gear by next weekend, and I mean full blue gear and I will PUG. I am thinking about the sample of 10-15 heroic instances as a healer to not only see if I can still make them in lower quality gear than I am used to and especially, how will people react to such “undergeared scrublol” healing their instances. I will do my part, but I will get carried. Okay. Before we break down the rules, let me share the bloody Nexus heroic I did as a daily yesterday.

Nexus heroic is srz bussiness

It is. So here I am, loading screen of Nexus, thinking to myself what a great place to be, getting some heirloom badges and my daily portion of Frosts. The party looked great too – paladin, warrior, death knight and a hunter. Add my shaman totems to the mix and here we go, faceroll party milling enemies into dust. I couldn’t be more wrong. By the looks of it, the random members were sporting T9 and epics all over which made them slightly less awesome than me flashing my T10 all over the place and well being the cool kid and all. And then the fun started. First off, aggro was all over the place. Which was kinda strange given that highest dps was 2.2K overall done by the warrior with the tank sporting 1.7K dps overall as second on meters. Have you now gotten the general idea of the group? Fine, moving on. Somehow we managed to pull additional group to Commander Kolurg group despite Tremor totem. Which actually happens sometimes and well, it startled me a bit. Pause on healing for 5 seconds and then pushing in macroed Chain Heal and healing like madman. The interesting thing was that the tank had obviously no intention to pick the loose mobs – healing that thing with two rangers darting me is quite some fun, but nothing I’d like to do with PUG. Kudos to the hunter who sent his dinosaur to roflstomp and tank the berserk bashing on me.  Moving on. I must admit, I wasn’t doing my best healing on the next mobs as I was engaged in guild and other chats. However, without any prior notice, the tank run past corner, took the group in front of Grand Mage Telestra and took her for good measure too. Yeah, that’s pretty much how you do it all the time, but well, usually with heads up and not so poorly performing party. She died, I popped trinket and MTT to replenish myself, moving on. We killed the first draconian group on platform, second with the rift too. We are ready to jump down to tickle the wraiths when all of a sudden, this pops in party chat:

[P] [Karno-Shattered Hand]: fucking retarded noobs go fuck urself hahahahah!

A player has left your… Wait what? And yes, this was the tank. I seriously have no idea what made him to call us retarded noobs. No one died, stuff although slowly still died and the party chat was silent. Now, I am absolutely against Naming and Shaming, but this guy deserves all of it. Out of curiosity, I armoried him later. This is his protection build. Reckoning maxed out and no JoJ or Touched by the Light. Go figure. Now before you go bash on me – I don’t mind anyone in wrong spec or gear as long as they can somehow fill their role and don’t act like utter douchebags. Which this paladin did. The douchebag part I mean. Well, so there we were, four players without a tank, four minutes on debuff. The arms warrior was a good sport though and after I told him to “just go ahead and pull” he bladestormed our way through trash. As we were killing last trash before Anomalus, a druid joined us. Sprinted in, buffed us with cheap buffs (d’oh) and started tanking the boss. I had to swallow the urge to ask him why he is in kitty gear (he had 30K bear hp) and went on to heal him. Truth be told, he ate quite some ES charges. And now the fun part – NO ONE, and by that I mean no one in caps and bold, bothered to kill the rifts. Or the spawned adds. Without saying anything or moving, they just proceeded bashing on to Anomalus when he was immune, obviously not paying attention to the amount of damage incoming on the whole party. And they died. I say they, because I managed to save the hunter who took advantage of FD and pet tanked the boss and the little myself. After we killed the boss, I was getting a bit pissed off, really. Come on. If you want to do it achievement style, say so we can work it out. The only thing that made me not to drop the group was that fact that no one dared to bitch about dying. That would probably made me shit nuclear mushroom clouds. Anyways, moving on after another set of small buffs. All went rather fine, although by reaching the ramp to Ormorok the Tree-Shaper I got kinda annoyed that I am tanking the small saplings without anyone bothering to kill them off. The greatest shock came on the last pull of the patrol going around Ormorok. I launched a heal five seconds into the fight. When I did, my screen flashed, the omen sound indicating you are failing your aggro management resonated in the room as two centaurslashtree things happily walking to hug me hoping for the some quality time together. Dino to the rescue, again. I am starting to like the hunter. Well, to close the story, I really stopped healing after Keristarza dropped dead and just watched people going low with the stacked debuff. I was just too tired to be nice. And the hunter needed on the mail boots that were, actually, an upgrade. In retrospective I had to admit the hunter rocked. Only T9 he had were shoulders, rest was blue stuff. He was BM with the big Dinosaur pet and that evil thing was constantly saving my ass gnawing on anything that as much as looked at me. So although he pulled “just” 2K dps in the end, he was one of the better players you meet in PUGs. Completely exhausted, I decided to do this social experiement.

Operation: Rahana’s blues

As I said, the aim of this operation is to test how are the PUG waters for newbie healers. In order to somehow compensate for my experience, I decided not to take any epic item for the set, limiting myself to original heroic drops maximum. I will however do my gearing properly, which means rare quality gems and solid enchantst, as would anyone who cares about gear but plans on quick replacement. I will hide all my fancy kill titles and make an opening macro line of being new healer and asking people to have patience.

And I can’t wait to see myself fail. I am horrified how I will do – because seriously, there is definitely a difference between the comfort level of my gear as it is to some bluish starter gear. But I hope it will be fun as well, to actually test how I’d do in the hostile world, beating not only mechanics, but the moronic GearScore as well.

If anyone feels like trying this out with me, you are most welcome. Go for it, try it, send me an email how it was. Let’s see if we can cheat the system with low GS!

The gear so far:

[Frozen Forest Kilt]

[Moragg's Chestguard]

I plan to get the trinket from heroic HoS, crafted Saronite shield and the Grizzly Hills PvP totem. If you can save me time looking through loot tables, do you still recall where the starter/blue gear drops? Quests are unfortunately, not an option.


Healing your first heroics – just don’t.

At the early beginning of this blog when I was delusional about how easy it is to blog, I posted a series of articles trying to breakdown the basics for healing heroic instances, one by one. And I would say I did quite okay job for that time being scared bloggy chikkinsheet and all. Since last week I really, really wanted to post a guide to the new ICC heroics – better late then never, eh? But while trying to find any possible spare time to write them, I happened to run Pit of Saron myself with a PUG. And yeah, as you can guess, it was just brain numbing experience. And I can’t imagine any newbie average geared shammy being able to get through. My back was seriously aching.

The setting: Pit of Saron

The characters are your average PoS pug people. There is some shadow priest, some deathknight a pally tank, restoration shaman and a mage. The tank is just under i232 on average, with corresponding stats – we are talking 36K buffed with okayish avoidance (by okayish I mean manageable with reasonable pulls). The healer was, of course, awesome. I mean, hasted and pimped out Restoration shaman sporting 4T10, sweet thing, I’m telling you. The bit of a problem were the dps. The mage led the charts with impressive 4K average, then long time nothing, then little nothing, then there was the Deathknight just above tank damage done with 2.1 dps and the priest was just terrible. I believe my Searing totem would be more useful dps tool. But hey, whatever. The tank was pulling a bit over his comfort zone but I had the mana to keep him alive. Though pulling two Shovelers was just a tad too much. They really love slinging the dirt on me. But hey. Now the story about how Rahana was striked out.

Hiccup 1:  Forgemaster Garfrost

You know, the boss that buffs himself at 66% and 33% of his health by stunning people and then runs off to a runeforge to get the buff. That’s not all he does, of course. He does stackable frost damage aura – much like Hodir or in Nexus, but unlike these two it cannot be removed by movement. No. Way to remove this stuff is to actually break LoS to the boss by hiding behind one of the many boulders he’ll toss at you. Long story short, with all the awesome dps we had, there were only 2 people out of 5. Me and the mage. Not only healing 12+ stacks is pretty much global cooldown locked, especially in half melee half ranged group, it really becomes quite lethal. And well, if 3 people decide to chase the boss around when you try to hide behind the boulder and clean yourself (breaking LoS to those three puppets too) someone is bound to die. Most likely the 17K healthpool priest. And who’s to blame? The healer. Sure. I mean, I did almost frikkin 4K effective healing, used Mana Tide, Mana trinket and was really considering a pot. But it was my fault people died when they decided to ignore fight mechanics. Rahana just got her first strike.

Hiccup 2: Krick and Ick and stuff around

Pulling more abominations before Krick and Ick is fun and speeds up. Pulling up to three at a time while having group composed of people clearly unable to move out of green goo is stressing. Not fun. Cleansing totem is a godsend there.  I must say no one got pounded by Icks (Kricks?) one-shot AoE. Moving out of the exploding bombs was totally different matter. I absolutely adore people who are able to suppress any common sense in order to produce just this more dps, the needed few bits of dps that can make wipe-kill difference. Yeah, right. I somehow healed through. But if you asked me, I have no idea how. It was all reflexive, pushing key combos on auto-pilot, trying to preserve the last bits of my sanity hanging on to the task I do in this game. Keeping every sorry butt around me alive. I managed. Surprisingly, pulling out such a stunt is obviously casual stuff, not deserving even a low five. Rahana’s second strike came on the ramp leading up. Pulling the first two groups at once is something I find challenging even on guild runs (challenging means not allowing a single death). It’s just impossible to keep everyone alive if they decide to go all out, I have all 3 spread casters on me due to healing threat and everyone is about to die. I kept alive me, myself and mage. Like it or not, that’s how I roll – tank -> healer -> useful dps -> others. Anyways, obviously not amused corpses awarded me with strike two. Way to go Rahana.

Hiccup 3: Scourgelord Tyrannus

I will admit it, after suffering through the tunnel and already feeling the “LOLNOOB healer” attitude in the party, I really lost interest in group progress. Which pretty much lead to strike three. In few words, Unholy Power and Overlord’s brand on me. They somehow overlapped, and although usually I’d be more than fine to bomb the tank through it even at the cost of longer fight, I slacked. Willingly or not, I let the tank die and the group wipe. I know this was pretty dickhead thing to do, but after being constantly bullied since first boss, I couldn’t care less. Well, guess that got me strike three and out, as I was kicked while flying back to the place.

Moral of the story? Again?

I confess, I don’t take my A game to heroics, at least not very often. But still, my gear and experience allow me to make miracles and godly saves when needed and I always have few tricks  up my sleeves to pull off. I really can’t imagine a fresh healer going through what I got there. And that is not supposed to mean that I am uberleet player, that simply means we are all still learning and we are still making mistakes and learning from those. And it absolutely outrages me if I see someone not pulling their weight themselves bashing other people for their mistakes, or even worse, putting the blame where it doesn’t belong. What do you think? Have fresh players any chance to like the end of the game? The point where they are going to try and master their class?


Shameless P(l)UGs

Seriously, I am done PuGging. Like for real, dawgs. Well, at least on my low level alts. It’s just not worth it, really isn’t:

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Invincible rant!

So, I just opened my PC and read this about Invincible. Well I believe everyone saw it coming and we can’t really be surprised, but it still pissed me to no end. Why the hell they even try to keep up some 10M progression if they are not really ready to give out “same” rewards? No, I don’t want to have a shot in high budgeted gear. However, I was really looking forward to having this mount. But well:

Q. Is the mount available in both 10 and 25 Heroic?
A. Invincible will only be available in the 25-person Heroic encounter with the Lich King.

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Outside mainstream, thus not important?

This post will loop back to the difference between being a 10 or 25 raider. I read this awesome post at Planet of the Hats about Gear Pollution and for those of you not willing to read it, let me quote the thing I recalled today while browsing Elitist Jerks:

Kae, Dreambound blogger of Vortex, a 10-man guild on Turalyon-US, had some interesting points:

it can get quite tiring to constantly defend your stance as a 10-man raider, when you know you can step into 25 pugs and wipe the floor with those very healers who were laughing at you, while in “inferior” gear.

This idea of having to “defend” yourself as a 10-man raider is, I think, the basic and most serious issue of what I’ve termed “gear pollution” – and I’ll explain why the other issues are more fuzzy a bit further on.  Most 25-man raiders experience 10-mans, as I noted, with gear at least a full tier higher than most 10-man raiders experience them, which leads to them thinking that all 10-mans are laughably easy – a joke to be steamrolled for free achievements – and that those players who focus solely on 10-man progression are a sort of untermenschen.  This is not a problem with game design so much as it’s a problem with how elements of the community (mis)understand that design.

Now, I don’t want to whine about that nor do I want to complain we are being underappreciated or what not. I just wanted to touch the topic of lack of proper 10M guides. Gear guides, play style guide and more so, theorycrafting. Back to the Elitist Jerks forums now…

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