Tag Archives: talents

New Shaman changes…

I know I haven’t been talking much about coming Cataclysm changes and all, mostly because I jumped the bandwagon too late and everything worth of importance was already said in other places, but after two or three Beta builds Shamans finally got some love. And I am saying love as the changes don’t sound all that bad actually – you know I am the type that prefers Shaman to go to Cataclysm untouched rather than damaged by some eager class designer wishing to show us how they understand what this class needs.

Oh and don’t hold your breath – no Spirit Link.

Elemental goodies

Let’s see what is in the pot of Elemental goodies relevant to Restoration Shaman. Oh and no, I am not really going to say how good the changes are for Elemental :) There are people far more competent to do that. Actually I guess pretty much anyone is more competent for that matter than I am…

We have Hex lasting 1 minute (up from 30 seconds) – sweet change – I often felt crippled on fights like Faction Champs or Blood Queen HM when my CC was needed to save the day *cue Superman theme song* and the thirty seconds compared to the cooldown just wasn’t cutting it.

Obviously, Searing Totem  now prefers to target enemies that are afflicted by our Flame Shock or Stormstrike effects. About time I say. It actually makes it a worthy totem for us if we fancy pretending we do some direct damage contribution on those pre-enrage pushes. Guess our dps specced comrades are really happy about this change.

Last change I will mention, probably the most relevant to us is that Ancestral Knowledge (mana up) is now named Acuity and increases our critical strike chance with all spells and attacks by 1/2/3% (I think this is low value). Well, hm. At first I thought – yay, compensation for our low crit rate early on and bonus crit later. Then I started pondering whether the larger mana pool wouldn’t actually be better in the announced Cataclysm healing. I guess we will see. Right now we can only hope that all the crit dependant mana returns and the crit heals will somewhat compensate for replenishment loss.

That’s about it from Elemental, let’s go see what is in Santa’s bag for the freaks like me who throw around green leaves of good and slice through raid with golden lazorz.

Restoration changes

Okay. Here we are getting quite some interesting things that might actually spice up the talent trees a bit (and yes I thought they were boring. Solid, but boring).

Totemic Focus is now a 2-Ranks talent, down from 3-Ranks. Now also increases the duration of your totems by 20/40%. I seriously can’t see the benefits of this. Unless they make totems pop cost like 50% of your maximum mana, what’s the point here? Is there any totem duration decrease coming, or should we spec this just to make Searing, Earthbind totems last longer? On second thought – I guess some 25 Shamans might be forced into this spec for longer Mana Tide. Hm…

We even got new talent – Cleansing Waters. When our Cleanse Spirit successfully removes a harmful effect, we also heal the target for [ 1093 to 1164 ]/[ 2187 to 2330 ]. This talent sounds excellent – basically saving  a global cooldown every time we dispel and don’t have to whack another heal on the person right away. Especially if Cataclysm will be full of debuffs that hurt. Not totally sure it’s worth 2 points, I guess time will tell. It’s interesting mechanic at least.

Enhancement tree

Well this got me worried a bit in addition to other new talents. We were more or less speccing into Enhancement yet again, to pick up Weapons and Shields and try to reach the increased run speed (dropping Tuskarr’s for some sort of directly improving enchant) or investing the points in mana pool enhancement (intended) in elemental tree; now the choice is even harder. You can go pick up crit in elemental tree not leaving you enough points to pick up the new talent in enhancement tier 2 - Totemic Reach that increases the radius of your totems’ effects by 15/30%.

Again, we might not see enough fights where you’d need your Healing Stream to cover area worth of Orgrimmar, but in case this indeed is needed, it might get tricky on the points. Aaaanyways might be useful in five-man instances so you don’t have to re-drop totems all the time.

To conclude

In my opinion, these changes look interesting. They don’t add anything to be considered overpowered so we don’t have to tremble in fear we will get QQ-omg-nerfed to the ground and yet these abilities smooth some of the sharp edges this class still has in preparation for the new era.

Let’s stay positive and actually welcome it with open arms, trusting the developers they might have a clue as to what are they doing. Heh. What is your take on new spells? Especially cleansing water?


Talents? I has them!

So,  another part of the Restoration guide for Dummies. Seeing that my last post stirred up a bit the waters with my comment about HW usage, please let me restate again that this series are intended as introductory to shaman healing and well, let’s admit it, tank healing and extensive usage of HW is something you won’t get around to do as probie shaman. If even this is not enough and you long after more precise and detailed description, please head over to Life in Group 5 and read the two amazing posts by Vixsin on the matters of Healing Wave and tank healing.

Now, when that is clear, on with the show!

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