Yes I am. Current raiding scene is not for me as it seems. I just don’t understand it anymore. I still live in the (don’t know how you’d call it) mindset that when you join a raiding guild with set raiding days and times, you do it to raid. You know, because you are interested in raiding. As in the raiding, really. Not purples or whatever. But the pure fun you have with your guildies when you manage to down and encounter. As well, whenever I was joining a guild, I made myself pretty sure I can match attendance expectations before I even applied. And by match I mean not make sure I can meet the lowest expectations, but to be actually able to attend all raids (barring vacations and unexpected events / emergencies). I came to pretty much every raid I signed up for; can think of only one case when I made up excuse because I really was in no mood to raid that night, more so get shouted at for good or none reason. But I’ve always been there and always ready to raid.
Why am I writing all this? Because I think I really am too old. Attitude dinosaur, if you will. I see it in my guild – I see few of the people around me who think the same, and then many others who actually don’t care that much. Which in turn hurts and makes the game no fun for those like me. Those who actually worked their schedules around to be on time every day, prepared and ready to rock.
Disregarding the guild you are in, be it hardcore, social, raiding, roleplaying, whatever the guild is really, I am not saying you need to devote your whole life to the guild and do whatever you can just to get along with the rules. Then again, in a guild that raids three nights a week, starting a bit later than usual in order to give its members time to sort out kids and some food after work I don’t see why attendance should be a problem if raiding truly is your hobby. But instead people go skipping raids, not caring about sign ups or making up silly excuses over and over again.
By the way, and this should be stated way earlier I guess, this post is inspired, but not really related to situation my guild is in at this moment. We do have ups, we have downs as any other guild and there is summer. There is ICC that has been released what… 8 months ago and raided all over again and again. And from all the mailing and talking and forumeeering I did lately, it seems this is the usual summer-prexpac blues all over the place. But it’s still a thing I don’t really get and I will quote some friends, officers or raiders of guilds all over the scheme of things.
The stomach to actually progress
For me the thing that has held us back here for quite some time, to a much larger extent than ability: attendance, and the stomach to actually progress raid rather than farm. Consider what happened with LK…we got up to him fairly comfortably really, had what…an hour or two? on him, then went like a month before having another go due to two people quitting and attendance dropping off. Again just after we started hard modes, first few fine, once we get roflstomped by Marrowgar once or twice though suddenly noone wants to raid. And yet again just before X and Y joined, we were seeing a situation where peoples attendance was dropping off during learning Putri, leaving progress on him all over the place. This is what needs to be sorted out, as its really costing us progression. We cancel raids or have to fall back on farm content for a reset far too often, and when we dont we inevitably end up having to learn encounters all over again because half the raid from the last time decide to take the night off. Even when we have something down numerous times – Saurfang and Putri spring to mind – when we end up taking a load of off specs and poorly geared people due to shit sign ups, we are always going to struggle.
“The stomach to actually progress rather than farm” – I wonder where this comes from. You can’t quite frankly blame it on people caring only about their gear as there is better gear in heroic modes. I actually think Blizzard is the one to blame here. Their idea of reworking raiding for both the hardcore and the casual probably looked awesome on the paper. Reality check failed a bit. The current rewards for heroic raiding hardly compensate for the extra effort you have to put in (what effort really, most of the hardmodes felt like properly tuned challenging encounters at the 10-15% buff marker). The World of Warcraft community is spoiled in lazy, in my opinion. Let’s go through the Northrend raiding scheme all over again.
First raids released were Naxxramas, Obsidian Sanctum and Eye of Eternity. I enjoyed Naxxramas quite a bit as I haven’t raided it back in the day; Obsidian Sanctum was a bit dull till you tried any count of dragons up – that’s when it became very interesting or frustrating encounter. I loved how the 3D mechanics pushed your ability to play your class and your raid awareness to limits. I never liked Malygos, but it was new concept raid that wasn’t all that bad. Besides, we got lured by Ulduar quite early on. With Ulduar the first change came – hardmodes. People loved and hated them, yet another hardcore vs casual war started but truth be told, it was probably the best instance in this expansion. While triggering hardmodes was a bit clumsy and dependant on how your fight goes, this instance had it all. It was long, it had diversity and it concluded story and lore of many quests and your previous actions. There were fun achievments, there were painful hardmodes, all tuned exactly on the edge of fun-insane. This was, in my opinion, the peak of Wrath raiding. After Ulduar, we got Trial of the Crusader; how can they have released such a shitty raid instance after the awesome Ulduar is still beyond me. They made short, no trash, dull looking instance that even had PvP combat included and presented that to us in the glorious “there you go, whole new raiding tier” fashion; “and it has hardmodes too”. This instance was a bit of fail, especially beasts heroic. I mean really – you kill Anub’arak on normal and then hit the brick wall that heroic beasts were. The biggest problem to Grand Crusader in my opinion were these hardmodes. They didn’t bring anything new. It just did more damage and had insanely more hitpoints. There was not so much required from you raider wise – you just had to push your buttons faster to dish out the required dps / hps, how we longed after new instance. Then, finally, ICC hit us. And it was not as good as we thought. The gating, the difficulty of some encounters was just stupid. And when the community finally got into the hardmode game, the ICC buffs came and numbed it down even more and normal modes became roflstomp content for like, anyone. Do not forget at that stage a soft gear reset happened and everyone was allowed to get raider gear. In my books, the events after Ulduar was completed truly ruined any sense of proper raiding in Wrath. You can get everything in pug, so why bother. You can get your T10 without too much effort, just sit and wait and that’s the best there is anyways, why bother. And let’s admit it, raiding an instance for 8 months straight does not really add to the novelty and appeal of hardmodes.
Guns don’t kill people; people kill people
We can’t blame it on Blizzard. All Blizzard did was creating not so great atmosphere and community tools that actually allowed people to turn into lazy tards; so at the end of the day, the blame lies on players again. And there isn’t much you can do about it nowadays anyways. You can’t quite possibly kick all the slackers now, as you either won’t have a pool to recruit from over summer and in expectation of new expansion, or you will recruit but will be pushed way back on progression because you will have to teach the fights to new people all over again. This may of course lead to your veteran core getting pissed off over and burning out faster than you though, eventually quitting, leaving you with yet another newbies as replacements.
I presume the tool that caused this was indeed the gear. As said as it is for me to admit, unless there is huge motivator in gear, people don’t give a damn about raiding anymore. It’s not only stats though – it’s the exclusivity; remember how many paladins on your realm had full T6 before 3.0 came? Remember how many of them had Sunwell gear? I remember. We got exactly 3 retribution paladins on our server with T6 or better. I was the worst geared, but still one of them. I was damn proud flashing my golden rimmed shoulders on my dwarf of doom. The pride came from wearing something a bit more rare than the generic epix. Again, T9+T10 killed this. You see nowadays 15 paladins in just Dalaran bank and all look the same; same armor, same weapons; so not only there is no gear quality motivator anymore for most people, there is no real gear side motivator – the looks.
Bringing the fun into raiding again?
why the fuck some people in this guild seem to treat raiding and playing WoW as some kind of punishment that they try to avoid at all costs, and why does their attendance drop off so much when we actually get to something interesting?
This statement I hold as very true nowadays. And I wonder what Cataclysm will do to the current community. “Merging” 10 and 25 loot tables is a step in good direction, however will Blizzard have the balls to push on harder to make the content like, actually challenging? Or will they still go with their politics of “everyone gets to see content” like the did now? And what the hell was wrong with Burning Crusade raiding progression – “everyone gets to see content, those not so hardcore just a patch later”. From the early promises it actually looks like they might go the “hardcore” way, but I am afraid any anti-crowd decision they will want to force through will be taken back in order not to cause civil war and riots.
They already want a purple pixels to be more valuable. The are unifying 10 and 25 raiding so getting tier armor could be a bit harder. They are implementing a bit more complex guild system to make being guilded and progressing new content more important in the grand scheme of things. They seem to be on a good way, in my books at least.
Uff, what a ramble. And I didn’t really get to say what I wanted to say and I forgot was my original point was supposed to be entirely. Who cares, rite?
So, how does your guild handle the summer and pre-cata blues? Are you going strong or cancelling raids? And what you think is the cause?
PS: I am getting devastated a lot in StarCraft II; so if you face yourself with Terran (yes I play only Terran) called Rahana, say hi and play nice. Imma newbie afterall :)