Tag Archives: PuG


Uff. Here we go. I was frikkin busy last week, so let’s get on with all the ideas I had during that time. Let’s start with Panzerwhiners.

Opening disclaimer: The post actually took a bit different tone and is very generalizing. So please don’t take it literally but with a grain of salt. I tend to rant about things and sometimes I rant just for the sake of ranting.

Panzerwhiners – background

Lately I’ve came across many posts about tanks, for tanks and from tanks about how you are not responsible for dps pulling threat off you. That is is never your problem, it’s the dps problem. Well, guess what. That is wrong. Now I understand that newbie tanks do need the pat on the back, and I totally agree that in more cases is at fault the dps but not the tank. Where is the problem then? The self-entitlement and wowcocks of most tanks. Just because you are tanking, it does not mean you are godsend wunderkind that can solo the instance. Sadly I see more than often on both my Death Knight and Rahana.

I repeat again – just because you spec protection / feral tank / any dk spec, equip tanking gear and go dryhump mobs or try to get physical on the receiving end, it does not make you a better than anyone else in the group. In fact, this sense of fake self-entitlement makes many fresh tanks to act like even bigger dickheads than they would actually be.

Panzerwhiners – the ideas

You are not responsible for loosing threat, it’s the dps problem to watch their threat and pace down accordingly.

That is fair point and there is no discussion here. Then again, many tanks who just fail at tanking use it as an excuse. I mean, if I have taunt-tank (a tank that tanks through autoattacks and taunts) I will pull threat at some point, no matter what I do. And if I get this quote back in my face, I enrage. If however I see the tank doing whatever they can to tps but the T10 dpsers are devastating him, I will always have his back.

If dpsers unload everything on the very moment you start running in range, pull and die it’s their own damn fault.

It is. Then again if you are warrior charging into group, I unload my Howling Blast with Killing Machine proc and end up tanking everything, you are to blame. Thunderclap and Shockwave are valid AoE tanking spells. Actually, one of the best snap-aggro mechanics in game. Use them (and yeah I know SW is pain in the ass to get it right). Don’t yell at me for not wasting a big dps cooldown.

DPS are responsible for attacking the right target, if they pull threat from anything you are not focusing on, it’s their own damn fault and they should burn in hell.

This kids is a point where I disagree heavily. Oftentimes, no matter what I do, the tank is just not keeping to a single target. Tabbing through giving a little love to every mob but not really preparing any of them for fuckload of damage incoming is a fail from dps perspective. If you run in, start tab swipe-mauling, don’t blame me if I don’t follow it too. I always select same target as tank pre-pull, or the most dangerous mob if I am sure the tank just charges, tags and shifts attention there.

You are not supposed to use marks, dps must know what they can dps.

This is just extension of the above rule. Use skulls. It’s not that hard to make a button for marking skull or bind that through modifier to your charge, throw, deathgrip, faerie fire so you always give a dps heads-up on target. If tanks dropped the stubborn dickhead attitude on this, their lives would be a lot easier.

Of course there are many dps dickheads that just won’t care about skull or marks at all. But there are as well us, nice players who don’t want to make your life miserable. But it’s a two way road. You scratch my back, I scratch yours. Help me help you.

Panzerwhiners – where can you improve?

Make haste for the time is nigh and the end of the world is close.

It is not. There is plenty of time. And by going too quickly you are likely to cause more troubles. To quote Big Bear Butt:

“Why is there never enough time to do it right, but always enough time to release and run back in?”

Read it again and think about it. I understand you’ve seen your awesome main tank Björn to reap through heroic in one pull, leaving nothing but severed body parts behind him, pushing in the frontline as only beacon of hope, shining champion that can’t be stopped. Juggernaut if you please. Well, that’s Björn, not you. You can’t do that. So don’t try. Always set your pace accordingly to your group, don’t push them too far.

We will just skip this here. I will pull this entire room. We should do it the way our guild does. Oh well, the Paladin will take care of that.

These shouldn’t be just voices in your head. Leading the instance by pushing forward and selecting paths is not only about doing what you want, but as well about communicating that to others, so they can prepare and support your decision. I personally hate skipping trash, it most of the times does not work (someone facepulls) and then there are two nasty groups to deal with and people wipe. Pit of Saron comes into mind heavily.

If you plan to do anything that derives from “standard way of doing heroics” – pulling more at once, cornering in some specific way, skipping trash or bosses – communicate. We are not mind readers. You risk breaking visual with your healer, over estimating your or healers capabilities, dps capabilities, anything really. And if you over estimate that without people being prepared, they hardly have a chance to recover.

Don’t turn your back on me! Turn it on them!

What really annoys me on most tanks is their inability or lack of will to prepare mobs for dpsers. Turn them around. You can comfortably do that while building awesome threat on them. That way you show that you appreciate other people in group with you and you actually null the chance of twat dps attacking from the front (twat dps always selects the shortest route to mob in vain attempt to top meters). I’ve even seen a response to this made by a tank who claimed that he

Does not have to turn the mobs around, it’s dps responsibility to get behind them.

It is. Then again, you scratch my back, I scratch yours. And by doing this, you are becoming a tank. Not a random panzertwat, but THE TANK.


Please think about how and what you do for a while. I understand you feel superior to us healing or dpsing people because you get shorter queves, you are crucial to any group you are in, but still. Make yourself a good tank, not just random stranger who pulls without thinking and then rages on everyone else for stuff they caused or failed to prevent.

Disclaimer: I am often fucking up as dps, mostly because I just can’t care enough in heroics. I admit that. But I try doing my best when the situation requires. Even if that is not enough. Put down the pitchforks and torches.

Cataclysm dispel mechanics, being carried and guest posters?

Hello there. In case you live in a cave or under a rock somewhere, there has been quite some blue activity over the easter weekend. We got announcement about some Cataclysm shaman revelations (tomorrow) – don’t be too excited though, there are three specs to be covered in that release, so I don’t think we will get anything more than “we were thinking” and “we might implement” but whatever! It’s shaman news for god’s sake! Rejoice!

Cataclysm change of dispels

Second news that popped up was about change of dispel mechanics in Cataclysm. And yes, we are getting huge overhaul there and although it brings one good thing, as a whole it’s shit. Yes. My OCD hates it. Hate hate hate. With passion. Anyways, here’s the blue:

We wanted to introduce some of the changes to dispel mechanics coming in Cataclysm. Our goals were to make dispelling a little less trivial to do in PvP, and to make sure there is more equity in dispel capabilities among healers in both PvP and PvE.

Within the system, there are currently five types of dispellable (or curable) buffs and debuffs: curse, disease, poison, defensive magic, and offensive magic. An example of defensive magic dispelling would be using a dispel to free a polymorphed ally, while offensive magic dispelling would be utilizing a dispel ability to strip away an enemy’s buff or heal-over-time (HoT) spell. The main distinction between these two types is in whether or not you can target an enemy with your dispel.

In Cataclysm each healing class will be getting three out of the five types of dispels, with one of these always being a defensive dispel magic. This design makes sure that finding a healer with the ability to remove magic isn’t restrictive in building teams for Arenas or rated Battlegrounds. It also allows the encounter designers to assume, when designing dungeon or raid fights, that every group can dispel magic.

In addition, we’re making the opportunity cost (what the player could have accomplished with different actions) for dispelling a bit steeper. We think the cost is too low for three reasons: 1) The actual mana cost is low. 2) You never waste a dispel. If you try to dispel a debuff that isn’t there then the dispel just won’t go off. 3) We have spells that remove debuffs with minimal input on the part of the player. In Cataclysm we are raising the mana costs, making it possible to waste mana by casting a dispel when there is nothing to dispel, and removing Cleansing Totem, Abolish Disease, and Abolish Poison from the game. With these changes in mind, we are working to plan dungeon and raid encounters where dispels aren’t in constant demand or spammed in order to be successful, though some need for dispels will still be a part of the design.

As previously mentioned, we are providing three dispel capabilities to all healing classes as follows:

  • Druids will be able to dispel defensive magic, curses, and poison.
  • Paladins will be able to dispel defensive magic, diseases, and poison.
  • Priests will be able to dispel defensive magic, offensive magic, and disease.
  • Shaman will be able to dispel defensive magic, offensive magic, and curses.

There is some trade-off that is being made in making these changes and we wanted to expand on this further.

  • Protection and Retribution paladins will lose their current ability to dispel magic.
  • All shaman will lose dispel disease and dispel poison in exchange for Restoration gaining dispel magic.
  • Restoration shaman, Restoration druids, and Holy paladins will need to talent into their defensive magic dispels.
  • Shadow priests won’t be able to remove disease in Shadowform.
  • Mage, hunter, and warlock will retain their current dispel mechanics.
  • Body and Soul remains the same, and basically any dispel mechanic not mentioned above is currently planned to remain as it is.
  • When possible, we’d like to combine dispels into a single action. For example, the druid ability to dispel curses and poisons might be a single spell with a Restoration talent that also allows it to dispel magic. This part of the design isn’t finalized, however.

As with all of our Cataclysm previews, keep in mind that any of these decisions could change when we’re in beta.

Okay, where to start. Right… dispelling magic as a Shaman. Sure, why not. Loosing a poison and disease dispel as a trade off? That’s not a trade off, that’s rip off. Please stay the fuck away from my class. I mean, come on. We can stop playing World of Warcraft and start playing “Be a Triangle in Random Enviroment”. It’s World of Warcraft we are playing in. You know,  lore, history and all that jazz. How the hell can possibly a Shaman, entity close to elements be dispelling magic? Poison and disease as a nature-based class, sure. Remove curse as a healer? Well, fine. But magic? As a trade off for poison and disease? No. Just no. Not to mention most dps offspecs get shafted by all healers getting dispel magic.
Gimme all the “It also allows the encounter designers to assume, when designing dungeon or raid fights, that every group can dispel magic.” crap you want Blizzard, but this change is nothing but yet another PvP “balancing” fucked up nonsense that will, yet again, hurt PvE enjoyment and diversity of the classes. Everyone needs a magic dispel in arena for Cataclysm, every team has to have healer, so everyone is happy, amirite? No. There are still players who don’t step into arena ever and people who do it because they got really bored of sticking their fingers in their nostrils while doing fuck all standing in Dalaran.

And for the record, I am not even that much enraged about loosing the dispel capabilities but the obvious reasons it’s made for and that it really kills some aspect of PvE. So now what? There will be no poison / disease / curse debuffs in boss fights in order to ensure there are no comp restrictions? Bullshit.

But let’s not smacktalk – I like the point they are making about dispel mechanics and mana cost. It’s another small thing to distinguish good and bad healers by giving them one more thing to care about. So sure bring that change in, looking forward to it. It will definitely make it way more interesting. Too bad Cleansing Totem will get the boot for this change. I really love that bugger. I call him Fred and everytime I go to sleep I lock him in a closet in Exodar so no one steals him. R.I.P. Fred. In the light of this blue post, I am getting a bit scared about what will they come up tomorrow. Fred gone, dispel magic, spirit on gear…


Rahana’s PUG karma is BoA!

Before we move on any further I have this shout out to make. My Deathknight hit 80 over the weekend and is running wild through heroics to get her first piece of T9, her RP background and nature is getting a shape too and since there is no raiding planned on her, she is working her way to Explorer while waiting for heroic groups. Sorry, I derailed myself. Back on to the shout out:

People, don’t be bad.

And I bloody mean it. I met four hunters in heroics yesterday. Three of them were somewhere on the scale between bad and pathetic. 600ish, 870ish and 1250ish dps does not cut it in heroic. Especially if the tank is moron that can’t use TC and tanks through taunt and the best dps clocks at 2000-2200ish. Why do you even enter heroics with such play? Gear won’t help you! Go learn your class a bit. I don’t really want you to do more than 2000ish dps overall, but if you can’t, go do normals or quest or whatever.

On opposite note – being carried and knowing it feels lame. Even if the people carrying you are cool about it and cheer you up. I got into DTK heroic with these three folks from the same guild – a bear, a retadin and a fury warrior. I didn’t inspect the bear, in fact I didn’t inspect anyone, but from first glance those people were packed in 251+ items. Despite the Bear’s efforts to pull the instance at once, I got troubles to get anything else out than Icy Touch and Plague Strike. I didn’t even get to Pestilence because the mob was dead by then.  I was feeling this -><- small and halfway through the instance I offered to stop dps, strip down and break out pom-poms. I was feeling terrible. I managed to do 2.4K dps overal  a number I’d be fucking proud of in my average pugs but I got the awful feeling of fail compared to others. Kudos to those cheery folks who carried my ass through there, your not-bitching and sportsmanship should be long time remembered.

And I managed to get a helmet with metagem and activate it. Long live blacksmithing!

Guest posters?

And a little something I was thinking about for some time now – I hear it a lot around and often in SAN chat that people want to start blogging, just not being all sure about it and you name it. We were all there, some of us just jumped the deep waters and started swimming but I am as well sure the blogosphere is missing out on some awesome posts from people who give up at the sight of doing all the prep work before you even know you’ll get any readers or anything.

For that very reason, I am offering a guest post spots to those who would like to try it out. To go public and see what people say about it. I am no Tamarind or Larísa to get you thousands of views, but there is stable base of readers (love you all) and it’s a good place to start.

There are no rules – it does not have to be about Shamans or raiding, the only condition is that it probably should be something I’d post, not interfering with the general feel of the blog. If this blog has anything like that.

Feel free to send me your posts, drafts or just ideas to work out with me either at my profile mail, or for those who have troubles clicking through my username, you can e-mail me directly at probebu [at] gmail.com

Operation: Rahana’s blues

After this terrible Nexus PUG experience I got yesterday, I made up my mind to actually go and do the experiment I had in mind before. Being sick and tired of carrying people’s asses through content without them at least pretending to be trying (I don’t mind carrying undergeared people who perform up to their gear capabilities), people not bother to gem or enchant, I decided to undergo this undercover operation. Let’s call it for the sake of terminology:

Operation Rahana’s Blues

What is it about? Over the upcoming week, I will gather and gear myself in blue quality gear from end-game normal instances and heroics. If I am lucky enough, I will equip said gear by next weekend, and I mean full blue gear and I will PUG. I am thinking about the sample of 10-15 heroic instances as a healer to not only see if I can still make them in lower quality gear than I am used to and especially, how will people react to such “undergeared scrublol” healing their instances. I will do my part, but I will get carried. Okay. Before we break down the rules, let me share the bloody Nexus heroic I did as a daily yesterday.

Nexus heroic is srz bussiness

It is. So here I am, loading screen of Nexus, thinking to myself what a great place to be, getting some heirloom badges and my daily portion of Frosts. The party looked great too – paladin, warrior, death knight and a hunter. Add my shaman totems to the mix and here we go, faceroll party milling enemies into dust. I couldn’t be more wrong. By the looks of it, the random members were sporting T9 and epics all over which made them slightly less awesome than me flashing my T10 all over the place and well being the cool kid and all. And then the fun started. First off, aggro was all over the place. Which was kinda strange given that highest dps was 2.2K overall done by the warrior with the tank sporting 1.7K dps overall as second on meters. Have you now gotten the general idea of the group? Fine, moving on. Somehow we managed to pull additional group to Commander Kolurg group despite Tremor totem. Which actually happens sometimes and well, it startled me a bit. Pause on healing for 5 seconds and then pushing in macroed Chain Heal and healing like madman. The interesting thing was that the tank had obviously no intention to pick the loose mobs – healing that thing with two rangers darting me is quite some fun, but nothing I’d like to do with PUG. Kudos to the hunter who sent his dinosaur to roflstomp and tank the berserk bashing on me.  Moving on. I must admit, I wasn’t doing my best healing on the next mobs as I was engaged in guild and other chats. However, without any prior notice, the tank run past corner, took the group in front of Grand Mage Telestra and took her for good measure too. Yeah, that’s pretty much how you do it all the time, but well, usually with heads up and not so poorly performing party. She died, I popped trinket and MTT to replenish myself, moving on. We killed the first draconian group on platform, second with the rift too. We are ready to jump down to tickle the wraiths when all of a sudden, this pops in party chat:

[P] [Karno-Shattered Hand]: fucking retarded noobs go fuck urself hahahahah!

A player has left your… Wait what? And yes, this was the tank. I seriously have no idea what made him to call us retarded noobs. No one died, stuff although slowly still died and the party chat was silent. Now, I am absolutely against Naming and Shaming, but this guy deserves all of it. Out of curiosity, I armoried him later. This is his protection build. Reckoning maxed out and no JoJ or Touched by the Light. Go figure. Now before you go bash on me – I don’t mind anyone in wrong spec or gear as long as they can somehow fill their role and don’t act like utter douchebags. Which this paladin did. The douchebag part I mean. Well, so there we were, four players without a tank, four minutes on debuff. The arms warrior was a good sport though and after I told him to “just go ahead and pull” he bladestormed our way through trash. As we were killing last trash before Anomalus, a druid joined us. Sprinted in, buffed us with cheap buffs (d’oh) and started tanking the boss. I had to swallow the urge to ask him why he is in kitty gear (he had 30K bear hp) and went on to heal him. Truth be told, he ate quite some ES charges. And now the fun part – NO ONE, and by that I mean no one in caps and bold, bothered to kill the rifts. Or the spawned adds. Without saying anything or moving, they just proceeded bashing on to Anomalus when he was immune, obviously not paying attention to the amount of damage incoming on the whole party. And they died. I say they, because I managed to save the hunter who took advantage of FD and pet tanked the boss and the little myself. After we killed the boss, I was getting a bit pissed off, really. Come on. If you want to do it achievement style, say so we can work it out. The only thing that made me not to drop the group was that fact that no one dared to bitch about dying. That would probably made me shit nuclear mushroom clouds. Anyways, moving on after another set of small buffs. All went rather fine, although by reaching the ramp to Ormorok the Tree-Shaper I got kinda annoyed that I am tanking the small saplings without anyone bothering to kill them off. The greatest shock came on the last pull of the patrol going around Ormorok. I launched a heal five seconds into the fight. When I did, my screen flashed, the omen sound indicating you are failing your aggro management resonated in the room as two centaurslashtree things happily walking to hug me hoping for the some quality time together. Dino to the rescue, again. I am starting to like the hunter. Well, to close the story, I really stopped healing after Keristarza dropped dead and just watched people going low with the stacked debuff. I was just too tired to be nice. And the hunter needed on the mail boots that were, actually, an upgrade. In retrospective I had to admit the hunter rocked. Only T9 he had were shoulders, rest was blue stuff. He was BM with the big Dinosaur pet and that evil thing was constantly saving my ass gnawing on anything that as much as looked at me. So although he pulled “just” 2K dps in the end, he was one of the better players you meet in PUGs. Completely exhausted, I decided to do this social experiement.

Operation: Rahana’s blues

As I said, the aim of this operation is to test how are the PUG waters for newbie healers. In order to somehow compensate for my experience, I decided not to take any epic item for the set, limiting myself to original heroic drops maximum. I will however do my gearing properly, which means rare quality gems and solid enchantst, as would anyone who cares about gear but plans on quick replacement. I will hide all my fancy kill titles and make an opening macro line of being new healer and asking people to have patience.

And I can’t wait to see myself fail. I am horrified how I will do – because seriously, there is definitely a difference between the comfort level of my gear as it is to some bluish starter gear. But I hope it will be fun as well, to actually test how I’d do in the hostile world, beating not only mechanics, but the moronic GearScore as well.

If anyone feels like trying this out with me, you are most welcome. Go for it, try it, send me an email how it was. Let’s see if we can cheat the system with low GS!

The gear so far:

[Frozen Forest Kilt]

[Moragg’s Chestguard]

I plan to get the trinket from heroic HoS, crafted Saronite shield and the Grizzly Hills PvP totem. If you can save me time looking through loot tables, do you still recall where the starter/blue gear drops? Quests are unfortunately, not an option.

Healing your first heroics – just don’t.

At the early beginning of this blog when I was delusional about how easy it is to blog, I posted a series of articles trying to breakdown the basics for healing heroic instances, one by one. And I would say I did quite okay job for that time being scared bloggy chikkinsheet and all. Since last week I really, really wanted to post a guide to the new ICC heroics – better late then never, eh? But while trying to find any possible spare time to write them, I happened to run Pit of Saron myself with a PUG. And yeah, as you can guess, it was just brain numbing experience. And I can’t imagine any newbie average geared shammy being able to get through. My back was seriously aching.

The setting: Pit of Saron

The characters are your average PoS pug people. There is some shadow priest, some deathknight a pally tank, restoration shaman and a mage. The tank is just under i232 on average, with corresponding stats – we are talking 36K buffed with okayish avoidance (by okayish I mean manageable with reasonable pulls). The healer was, of course, awesome. I mean, hasted and pimped out Restoration shaman sporting 4T10, sweet thing, I’m telling you. The bit of a problem were the dps. The mage led the charts with impressive 4K average, then long time nothing, then little nothing, then there was the Deathknight just above tank damage done with 2.1 dps and the priest was just terrible. I believe my Searing totem would be more useful dps tool. But hey, whatever. The tank was pulling a bit over his comfort zone but I had the mana to keep him alive. Though pulling two Shovelers was just a tad too much. They really love slinging the dirt on me. But hey. Now the story about how Rahana was striked out.

Hiccup 1:  Forgemaster Garfrost

You know, the boss that buffs himself at 66% and 33% of his health by stunning people and then runs off to a runeforge to get the buff. That’s not all he does, of course. He does stackable frost damage aura – much like Hodir or in Nexus, but unlike these two it cannot be removed by movement. No. Way to remove this stuff is to actually break LoS to the boss by hiding behind one of the many boulders he’ll toss at you. Long story short, with all the awesome dps we had, there were only 2 people out of 5. Me and the mage. Not only healing 12+ stacks is pretty much global cooldown locked, especially in half melee half ranged group, it really becomes quite lethal. And well, if 3 people decide to chase the boss around when you try to hide behind the boulder and clean yourself (breaking LoS to those three puppets too) someone is bound to die. Most likely the 17K healthpool priest. And who’s to blame? The healer. Sure. I mean, I did almost frikkin 4K effective healing, used Mana Tide, Mana trinket and was really considering a pot. But it was my fault people died when they decided to ignore fight mechanics. Rahana just got her first strike.

Hiccup 2: Krick and Ick and stuff around

Pulling more abominations before Krick and Ick is fun and speeds up. Pulling up to three at a time while having group composed of people clearly unable to move out of green goo is stressing. Not fun. Cleansing totem is a godsend there.  I must say no one got pounded by Icks (Kricks?) one-shot AoE. Moving out of the exploding bombs was totally different matter. I absolutely adore people who are able to suppress any common sense in order to produce just this more dps, the needed few bits of dps that can make wipe-kill difference. Yeah, right. I somehow healed through. But if you asked me, I have no idea how. It was all reflexive, pushing key combos on auto-pilot, trying to preserve the last bits of my sanity hanging on to the task I do in this game. Keeping every sorry butt around me alive. I managed. Surprisingly, pulling out such a stunt is obviously casual stuff, not deserving even a low five. Rahana’s second strike came on the ramp leading up. Pulling the first two groups at once is something I find challenging even on guild runs (challenging means not allowing a single death). It’s just impossible to keep everyone alive if they decide to go all out, I have all 3 spread casters on me due to healing threat and everyone is about to die. I kept alive me, myself and mage. Like it or not, that’s how I roll – tank -> healer -> useful dps -> others. Anyways, obviously not amused corpses awarded me with strike two. Way to go Rahana.

Hiccup 3: Scourgelord Tyrannus

I will admit it, after suffering through the tunnel and already feeling the “LOLNOOB healer” attitude in the party, I really lost interest in group progress. Which pretty much lead to strike three. In few words, Unholy Power and Overlord’s brand on me. They somehow overlapped, and although usually I’d be more than fine to bomb the tank through it even at the cost of longer fight, I slacked. Willingly or not, I let the tank die and the group wipe. I know this was pretty dickhead thing to do, but after being constantly bullied since first boss, I couldn’t care less. Well, guess that got me strike three and out, as I was kicked while flying back to the place.

Moral of the story? Again?

I confess, I don’t take my A game to heroics, at least not very often. But still, my gear and experience allow me to make miracles and godly saves when needed and I always have few tricks  up my sleeves to pull off. I really can’t imagine a fresh healer going through what I got there. And that is not supposed to mean that I am uberleet player, that simply means we are all still learning and we are still making mistakes and learning from those. And it absolutely outrages me if I see someone not pulling their weight themselves bashing other people for their mistakes, or even worse, putting the blame where it doesn’t belong. What do you think? Have fresh players any chance to like the end of the game? The point where they are going to try and master their class?

How I pugged a VoA25.

Oh that’s right! I did it! With all my passionate hate for 25M raiding, I went way over myself and pugged VoA25. Well, PuG. As you might know, I play on Shadowsong EU server as leader of 10M strict guild. On the same server, Chayah over from World of the Hats is leading Fancy Hats Club, another 10M guild. Well, me and Chayah decided to actually help our guildies and schedule a 25M joint raid – as VoA is outside “strict” criteria anyways and people would pug it no matter what, the idea was to ease the pain for everyone and as well grant some fair loot distribution, not rely on some pricky ML to give out loot to friends (instead, I gave all loot to enemy!).

Always bring a towel. And don't panic. It's just 25!

Always bring a towel. And don't panic. It's just 25!

So, with one week prior notice, the raid was posted. The main problem with scheduling such raid was how to make sure we do have VoA at the scheduled time – which was resolved by posting the raid on Monday both before and after our raiding hours (lucky enough both guilds raid Mondays and at the same time) so we get two shots on the instance.

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Shameless P(l)UGs

Seriously, I am done PuGging. Like for real, dawgs. Well, at least on my low level alts. It’s just not worth it, really isn’t:

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Well met, and how I was an arse in PuG

Heyho. Well, yesterday, something interesting happened to me. And it was very pleasant thing. We assembled for some guild runs through the new places, it went all smooth and dandy apart from Tame who kept on dying (his own fault to be honest), vent was lively and jokes were many, generally great evening spent doing PvE stuff. Well, we’ve done all three in order, teleported back to Dalaran and we are thinking about PuGging some more heroics to get me enough badges to finish off my upgrade path in Triumphs. Guys went to Ironforge to enchant new gear they got and I was idling in Dalaran, repaired and ready to go. Well, standing there, it came to my mind that I maybe could be useful again, and I popped guild recruitment macro into trade and looking for guild channels. Well, an interesting whisper came back.

[Chayah]: Hello there – Blueberry Totem?

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